But there are also some terrible cutscenes; scenes that are badly animated , boring to watch , or just pointless. When game developers become overly enamored with their story, overly-long cutscenes may ensue. And sometimes, it can feel like game developers would rather just be directing movies. This phenomenon has led to a few ridiculously long cutscenes over the years — so much so that they can even compete for the title of "world's longest. Still, if you're the type of gamer who loves to play mostly for the plot, these cutscenes may be perfect for you.
According to Solid Snake voice actor David Hayter and multiple game forum posts , Metal Gear Solid 4 holds the Guinness World Record for the longest sequence of cutscenes in a video game, one after another, at a whopping 71 minutes. The game further holds the world record for the longest individual cutscene, which clocked in at 24 minutes. To many Final Fantasy fans, the series' sixth entry is one of its strongest. It features one of the best villains of all time and a wonderful story that takes a new twist on an old angle.
Its narrative is broken up into two distinct sections and, unlike most games, continues onward long after the final boss has been beaten. There are 23 minutes between the party landing the final blow on Kefka and the point when the 'The End' message appears on the screen. Admittedly, the game's credits do roll during this time, but story events continue to happen throughout. Even accounting for the time where the airship is traveling with no dialogue, it still clocks in at around 18 minutes.
The game performed fairly well although sales were held back by the limited install base of the PSP. Much like other Final Fantasy titles, cutscenes played a big part in the game's narrative and made up a large chunk of the total playtime. As one might expect, the longest cutscene came at the very end of the game. From the moment that the player defeats Genesis, there are 23 minutes that lead right up to the original intro for Final Fantasy VII.
It actually pieces together really nicely and helps to connect the two games in a way that only Square Enix could. Cutscenes can be a great way to flesh out a game's story or provide exposition that just doesn't mesh well with the gameplay. Finding long cutscenes at the end of a game is often par for the course, but when they're overused at the game's beginning, it can be incredibly frustrating for players.
Yakuza 2 is a great example of this. Much of the game's opening is made up of cutscenes. In total, there's around an hour's worth to sit through during the game's opening stages. Although there are small playable sections thrown in here and there to break things up, we're talking around 20 seconds of gameplay for every 20 minutes of cutscenes. The longest section without any player input is 23 minutes , which is just too much - especially so early on in a game.
The words 'Kojima' and 'Cutscenes' are used together in the same sentence quite often. However, both are equally apt. All three entries in the Xenoblade series are renowned for both the volume and length of their cutscenes and Xenoblade Chronicles 2 is the worst offender. The game's ending cutscene plays out at just under 24 minutes. If the credits and post-credits scene are included, this rises to a rather ridiculous 33 minutes.
As nothing of significance is happening during the credits though, they're generally considered to be two separate scenes. Be careful because this is where all the PMC troops are going to gather. It is composed of two discs. A soundtrack album was also packaged with the limited edition of the game.
How many hours of cutscenes are in Metal Gear Solid 4? Can I play Metal Gear Solid 4 without playing the others? What is the longest Video Game cutscene ever? What is the longest cutscene in Metal Gear Solid 4? Can you play MGS4 first?
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